LATEST INFO NEWS

Fighter Balance Adjustments

Hey there, Leaguers.

We'll be rebalancing some Fighters at the date and time below.


Adjustment Time (JST)
During maintenance on 4/1 12PM - around 1PM

*Adjusted Fighters will have some of their pre-adjustment stats displayed on FL Channel Replays from 4/1 after maintenance - 4/3 11:59PM (JST). After 4/3 12PM (JST), their adjusted stats will be shown.

*Fighters listed below will appear with their pre-adjustment stats in Intro to Fight League and Road to Glory even after maintenance.

Fighters to Be Balanced
Stellar Sweeper Wesley
Katarina, Yarn Dancer
Suicide Sniper Wolveo
・Agent J9
・Miss Ery
・Time and Punishment
・Portraitgeist
・Hornet Heli Mk. II


For more info on these changes and our change in policy regarding Fighter adjustments, check here.



■ Fighter Balance Details




Stellar Sweeper Wesley (S Class / Athlete Creatures)

◎Skill Adjusted
Before:
If Enemy Member flees, heals Allied Leader for 200 HP.

Now:
If Enemy Member flees, heals Allied Leader for 100 HP.

Stellar Sweeper Wesley's Skill was completely unique among Athlete Creatures Fighters, opening up lots of new strategies for battles. However, the defensiveness of his Skill also took away from the aggression that AC was supposed to embody. Lowering the amount healed by his Skill will put Wesley more in line with his Brand's style. His Skill is just as unique as it always was, so he's still got a place in any battle.



Katarina, Yarn Dancer (S Class / Athlete Creatures)

Attack Lowered
Before: 500 Attack
Now: 400 Attack

Katarina, Yarn Dancer sported extremely high Attack power and could really tear up the arena, especially when placed on the First Action. This meant that she was so strong that she kept other Brands and Fighters out of the limelight. Lowering her Attack will give other Fighters a chance to be in AC Decks, making battles more interesting overall.



Suicide Sniper Wolveo (S Class / Athlete Creatures)

Fight Arts Adjusted
Before: ↖ Upper Left, ↑ Up, → Right
Now: ↖ Upper Left, ↑ Up, ↗ Upper Right, → Right


BeforeNow

Pm8zdtJD20180329a.png

Pm8zdtJD20180329e.png


AC Fighters tend to have aggressive Skills and Fight Arts, and despite his fierce appearance, Suicide Sniper Wolveo didn't have as much teeth as the rest of the pack. We're adjusting his Fight Arts to help this wild wolverine live up to his aggressive namesake and play a greater role in battles.




Agent J9 (S Class / Justice Professionals)

HP Boosted
Before: 400 HP
Now: 800 HP


Fight Arts Adjusted
Before: ↖ Upper Left, ↑ Up, → Right, ↘ Bottom Right
Now: ↖ Upper Left, ↑ Up, ↗ Upper Right, → Right, ↘ Bottom Right

BeforeNow

Pm8zdtJD20180329b.png

Pm8zdtJD20180329f.png


In a Pinch, Agent J9 could be great, but his low HP left him outclassed by other JP Fighters because of JP's focus on endurance. We're doubling his durability and making his Fight Arts easier to Chain with, which will help him take back his place as the face of the Justice Professionals: a hero who swoops in to save the day, just when all seems lost.



Miss Ery (S Class / TOYS of the DEAD)

Skill Adjusted
Before:
Enter: KO's 1 Allied Member and causes their Attack in damage to all Enemy Fighters.

Now:
Enter: KO's 1 Allied Member and causes their Attack in damage to all Fighters.


Miss Ery's ally-sacrificing Skill was extraordinarily powerful when paired with other Brands in a Tag, making her a force to be feared in the arena. We're changing the Skill to also affect Allied Fighters, making it a bit trickier and more in line with TOYS of the DEAD's style. It's still powerful, and every bit of the fear factor is intact, so Ery will still pull her weight in battle.



Time and Punishment (A Class / TOYS of the DEAD)

Skill Adjusted
Before:
Enter: Attacks Allied Leader for 200 damage and KO's 1 Enemy Member.

Now:
Enter: If playing Solo, attacks Allied Leader for 200 damage and KO's 1 Enemy Member.


Time and Punishment may have hurt your Leader with its Skill, but it was a force to be reckoned with when paired in Tags with Brands who aren't great at taking down Enemy Fighters. We're changing the Skill so that it only works when playing Solo, but it will still pack a punch when paired with the right TOYS of the DEAD Fighters.



Portraitgeist (A Class / TOYS of the DEAD)

Fight Arts Adjusted
Before: ↑ Up, ← Left, ↓ Down
Now: ↑ Up, ← Left, ↘ Bottom Right


BeforeNow

Pm8zdtJD20180329c.png

Pm8zdtJD20180329g.png


Because of its ability to attack the Enemy Leader while still playing a great defensive game, Portraitgeist took spots in Decks from lots of other Fighters. We're adjusting its Fight Arts to be a bit more unique, making it unable to attack and defend perfectly at the same time. It still has its same great Skill, so this will make it a tricky and technical Fighter like the other TOYS of the DEAD Fighters.



Hornet Heli Mk. II (S Class / TOYS of the DEAD)

Fight Arts Adjusted
Before: ← Left, ↙ Bottom Left, → Right
Now: ← Left, ↙ Bottom Left, ↓ Down

BeforeNow

Pm8zdtJD20180329d.png

Pm8zdtJD20180329h.png


With a Skill that damaged Enemy Fighters randomly and Long-Range Fight Arts that let it attack as well as it defended, Hornet Heli Mk. II was a unique Fighter. We're making its arts easier to Chain with the other Toys, so now the hornet's sting even more potent. This will help give it more of a place in Decks.



Return to News
Now Loading